His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. The legends tell of a boy named Pug who would become Master Magician. Besides there is a certain profound peculiarity about our species `and culture`s inclination to transmit information and create (fictious) realities with the use of stories that I think plays a vital role in the RPG genre.Betrayal at Krondor: Midkemia – a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. I believe these two elements do not necessarily exclude (but rather complement) each other since they exist on different levels of content presentation. This element seems to have been replaced in modern gaming era by the element of graphic representation. the article really made me think about the element of good writing in RPG games and its role in the presentation of the game`s fictious world and its characters. Especially since when I first played it, I didn`t finished it owing to my inexperience and a formatted diskītw. Reading the review I was possessed by a certain strange nostalgia which I think will soon result in me obtaining a copy of the game again and give it one more try. A lot of it probably owing to the fact that it was also one of the first RPGs I encountered. I think RtK is a good game for RPG beginners, BaK is a highlight for experts and BiA is not worth playing anymore.īetrayal at Krondor was definitely one of the best RPGs I ever played. In an interview with PCPlayer he called the game "not an RPG, but a fantasy experience", hence the mini games and the nearly JRPG like structure of the game. Feist wanted to do something more original than Betrayal at Krondor. It is more than ironic that Feist landed back at Sierra with Return to Krondor (which originally would've been called "Tear of the Gods" as was the later released novel) after 7th level went bancrupt. Having no Feist name on the box and the uneven art style (comic look character portraits) was a killer, too. The fact that the game was an early Windows product and quite bug ridden didn't help either. The game is bloated by unnecessary combat and is heavily railroaded - in an open world environment, no less. (read the introduction to the BoA manual)īetrayal at Antara was a competent piece of work by people who on the one hand tried to imitate Feist's genius and on the other hand had no clue what makes an RPG work. The following fallout between Sierra and Feist found the planned sequels dead in its tracks and it is only because of one Sierra employee's stubborness that Betrayal at Antara was produced - and the fact that the engine did cost so much. I remember the german Powerplay magazine rewarding the game an 85% score but heavily criticizing the slow engine. The license and the production did cost a fortune and the sales were a bit lesser than expected due to very high system requirements of the fiightsim 3D engine. I think you have to consider several point if you want to compare those 3 games in a fair manner.īetrayal at Krondor was an experiment at the absolute peak of Sierra/Dynamix success in the business. The alchemy system wasn't too bad but I seem to recall that there were a lot of heavy pieces to lug around. Plus the combat system was done well, not as well as in the original but still pretty good and I definatly liked playing one of Fiest's main characters Jimmy the Hand. There was magic but the equipment had a different feel than the normal RPG. The thing I liked about these games is that there were no "Longsword +1" or huge amounts of magic weapons in the world. A lot more linear than the first but it was fun. I think they were trying to recreate Pug in Fiest's books but fell far short of that goal. I ended up playing a few more days and even though I did like some of the features in the game like how you leveled and the bead chests, but I just couldn't finish it or even get halfway. I later found out about all the bad blood between Sierra and Fiest and why he pulled his name and world from the sequel. Sierra pulled a fast one by naming the game almost exactly the same as the first. After a couple of hours of playing I figured out that this game had nothing to do with Fiest at all. I figured, at the time, that this was a part of Fiest's world he hadn't wrote about yet. I couldn't recognize any of the characters, races or locations from any of Fiest's books. Which sequel are you talking about Betrayal at Antara or Return to Krondor? When I bought Betrayal at Antara and started to play I was totally confused.
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